- AUTOMATED CONSTRUCTION GAME -
The aim of the Workshop I - Automated Construction Games is an introductory workshop where students are asked to develop a simple game which can run in relation to a user, or fully automated. The game will be based on logic of cellular automata, discrete assembly and combinatorics. students are asked to develop a simple, voxel-based building block with a specific assembly or growth logic and a specific end-goal : the highest possible structure, the strongest bridge, most networked pattern etc.
This is a puzzling puzzle game about the beauty and joy of infinitely tapping on CUBES for MATCHING COLOR. The outline is the clue helping player to place the cubes into right area and to combine them into fixed shape while assuring the unique solution.
The aim of this game is to create a CONSTRUCTION GAME based on the idea of Jenga Game. The structure is created depend on the procedural landscape, then randomly removed. Player will have to place the tile back to the structure, and finally activate gravity to test if the structure is stable or not.

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